I wanted to test and demonstrate my ability to make asset shareable textures. MAYA doesn't do my textures justice unfortunately, so the quality is not the best. Trim sheets and build kits were something I was not very good at early on; I just didn't understand what they were and I won't completely blame the way I was taught, though it was likely part of the problem. Now I know what I'm doing and wanted to prove it, to others and myself.
This is technically an atlas, not a trim sheet, but the idea was the same; make a sheet of texture that could be shared across assets. As this was something I failed to understand and do correctly in a previous project. (Crashpoint for those that know).
Also thank you Michael for supplying corrections.